It Wasn’t the Right Mountain, Mohammad

Mili Pecherer / France / 2019 / 28 min / Colour

A hooded figure is shipwrecked on the surface of a silent sea, made up of forgotten words and stories like that of Mohammad, enclosed inside a bottle, adrift among the waves. The protagonist's boat, after wandering at length, finds a landing in the desert. Among the sands shaken by the wind, a herd of antelopes chooses it as a guide, in a world full of pitfalls and suffering. Death is the only constant companion on their journey beyond the arid plains. Mili Pecherer, making her debut in digital animation, developed the project of It Wasn't the Right Mountain, Mohammad by replicating the structure of a video game. Once the scenario was built, she went through it herself, defining the narrative development of the work. The biblical suggestions of Isaac's sacrifice, on the top of Mount Moriah, are transported beyond the space and time of Genesis, into a lonely and desolate landscape, where no one is innocent anymore.

  • Mili Pecherer

    Mili Pecherer

    Mili Pecherer was born in Israel in 1988, but left her country at a young age to travel with her camera between Finland, Russia, Spain and France. Her training and projects have been supported by numerous institutions dedicated to the development of experimental visual arts such as the Bezalel Academy, VGIK, Lahti University of Applied Sciences, BilbaoArte and Le Fresno.

Credits

Screenplay Mili PechererCinematography Mili Pecherer, Aleis HallaertSound Arno LedouxEditing Mili Pecherer, Jean HubertMusic Eliav VardaMain cast Mili Pecherer, Abraham, Isaac, God, Antelopes as the RamProduction company Le Fresnoy - Studio national des arts contemporains

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